package com.sevenstudio.adu.gasing.game.element;

import com.sevenstudio.adu.gasing.engine.Anchor;


public class GameElementAnimation 
{
	private String path;
	private float x, y, w, h;
	private int col, row;
	private Anchor anchor;
	
	public GameElementAnimation(String path, float x, float y, float w,
			float h, int col, int row, Anchor anchor) {
		super();
		this.path = path;
		this.x = x;
		this.y = y;
		this.w = w;
		this.h = h;
		this.anchor = anchor;
		this.col = col;
		this.row = row;
	}
	public String getPath() {
		return path;
	}
	public void setPath(String path) {
		this.path = path;
	}
	public float getX() {
		return x;
	}
	public void setX(float x) {
		this.x = x;
	}
	public float getY() {
		return y;
	}
	public void setY(float y) {
		this.y = y;
	}
	public float getW() {
		return w;
	}
	public void setW(float w) {
		this.w = w;
	}
	public float getH() {
		return h;
	}
	public void setH(float h) {
		this.h = h;
	}
	public Anchor getAnchor() {
		return anchor;
	}
	public void setAnchor(Anchor anchor) {
		this.anchor = anchor;
	}
	public int getCol() {
		return col;
	}
	public void setCol(int col) {
		this.col = col;
	}
	public int getRow() {
		return row;
	}
	public void setRow(int row) {
		this.row = row;
	}
	
	
}
